Czocha Helper

Select your year:

Select your path:

Summon your classes!
9:15 - 10:00
10:15 - 11:00
11:15 - 12:00
12:00 - 14:00
BREAK
14:15 - 15:00
15:15 - 16:00
16:15 - 17:00

Thursday

  • Before 15.00 Players arrive and are checked in (the bus arrives around 14.30)
  • 16.00 - 16.05 Introduction
  • 16.05 - 16.45 Organizer briefing in groups
  • 16.45 - 20.00 Player workshops (including some light food)
  • 2.00 - 21.00 Players get into costume and leave the castle (and there‚Äôs time for delays)
  • 21.00 - 21.15 The larp starts. Students are welcomed to Czocha College.
  • 21.15 - 22.00 The Opening Dinner
  • 22.00 - 23.00 Juniors learn the rules of the school
  • 22.00 - 23.00 Sophomores & Seniors meet in Common Rooms
  • 22.00 - 23.00 Staff hold first Staff meeting
  • 23.00 - 00.00 Students: Free time
  • 00.00 - 02.00 Curfew. Students should be in their beds
  • 02.00 - 07.00 Offgame sleeping break for everyone

Friday

  • 07.00 - 07.30 Play starts again.
  • 07.30 - 08.30 Breakfast
  • 08.30 - 08.45 Important Messages (start of school day)
  • 08.45 - 09.00 Break
  • 09.00 - 09.45 Lesson Block #1
  • 09.45 - 10.00 Break
  • 10.00 - 10.45 Lesson Block #2
  • 10.45 - 11.00 Break
  • 11.00 - 11.45 Lesson Block #3
  • 11.45 - 13.15 Midday Break & Lunch
  • 13.15 - 14.00 Lesson Block #4
  • 14.00 - 14.15 Break
  • 14.15 - 15.00 Lesson Block #5
  • 15.00 - 15.15 Break
  • 15.15 - 16.00 Lesson Block #6
  • 16.00 - 16.05 Everyone gathers at Great Hall
  • 16.05 - 16.15 Important Messages (end of school day)
  • 16.15 - 19.00 Students: Free time
  • 16.30 - 18.30 Prefects & Juniors: The Sorting
  • 19.00 - 20.00 Dinner
  • 20.00 - 20.30 Announcements: Juniors are sorted
  • 20.30 - 21.00 Juniors introduced to their new Houses
  • 21.00 - 00.00 Students: Free time
  • 00.00 - 02.00 Curfew. Students should be in their beds
  • 02.00 - 07.00 Offgame sleeping break for everyone

Saturday

  • 07.00 - 07.30 Play starts again
  • 07.30 - 08.30 Breakfast
  • 08.30 - 08.45 Important Messages (start of school day)
  • 08.45 - 09.00 Break
  • 09.00 - 09.45 Lesson #1
  • 09.45 - 10.00 Break
  • 10.00 - 10.45 Lesson #2
  • 10.45 - 11.00 Break
  • 11.00 - 11.45 Lesson #3
  • 11.45 - 13.15 Midday Break & Lunch
  • 13.15 - 14.00 Lesson #4
  • 14.00 - 14.15 Break
  • 14.15 - 15.00 Lesson #5
  • 15.00 - 15.15 Break
  • 15.15 - 16.00 Lesson #6
  • 16.00 - 16.05 Everyone gathers at Great Hall
  • 16.05 - 16.15 Important Messages (end of school day)
  • 16.15 - 17.30 Students: Free time
  • 17.30 - 18.30 Dinner
  • 18.00 - 20.00 Everyone gets ready for the party
  • 20.00 - 23.00 The Grand Opening Party
  • 23.00 - 23.15 The larp ends with the Losing speeches
  • 23.15 - 0.00 Structured debrief
  • 0.00 - 04.00 Afterparty. The bar closes at 04.00

Sunday

  • 09.00 - 10.00 Breakfast
  • 10.00 - 10.15 The busses for Berlin leave.
  • 10.00 - 12.00 Clean-up, debriefing and goodbyes
  • 12.00 We leave the castle!

Standard Book of Spells

spellbook

Attack

Adficio: With this spell you can physically drain you opponent from its energy.

Infirmio: Makes your opponent ill.

Chronic Infirmio: Infect your opponent with a sickness. Long-term spell.

Constringo: Bind your opponent together with ropes (shot from your wand).

Freezio: Makes your opponent stand completely still.

Clumsio: Makes your opponent trip.

Collapsio: Makes you opponent faint.

Hamstringo: To cripple. Makes the opponent not be able to use one leg. When preforms again, the curse switches to the other leg.

Slappio: This spell slaps your opponent with an invisible hand.

Punchio: This spell beats your opponent with an invisible fist.

Affligo: Knocks you opponent out of the way.

Depulso: Push something of someone out of the way.

Scabiola: Makes the skin of your opponent itch.

Tremo: Make somebody's body shake.

Inflatus: Makes your opponent swell up.

Lacerato: Tear someonein pieces (requires strong intent).

Damno: Makes you opponent feel pain.

Excrucio: Makes your opponent feel excruciating pain.

Obruo: Makes soil appear in your opponent's mouth and nose.

Praefoco: Makes your opponent choke. Your opponent can't breathe, because an invisible force blocks the trachea.

Scelero: Makes blood appear in your opponent's mouth and nose.

Suffoco: Makes your opponent suffocate. Removes all the oxygen around your opponent.

Claudeo: Makes the bones in the opponent go soft.

Conteram ossa: Break the bones of your opponent. The bone that breaks is based on the wand pointing.

Extorqueo: Dislocate the joints of your opponent.

Carvio: With this spell you can create wounds on your opponent. The spot where the wound is created is based on the wand pointing.

Noceo: Inflict injury.

Mutilatio: Stab your opponent. The position of the stabs is created based on the wand pointing.

Terebro: Bore a hole through your opponent.

Inflammo: Set your opponent on fire.

Morior: To kill someone.

Evaporo: To vanish. Your opponent will just disappear into nothing.

Decapito: Decapitate your opponent.

Defend

Bullo protegus: Conjure a protective shield around yourself.

Defendio: Protect yourself against a physical injury.

Repugno: Resist an attacking spell.

Decursio: Escape a curse when it holds you captive.

Liberatio: Release yourself from a binding spell.

Obscurio: Hide yourself from your opponent.

Deflecto: Reflect an attacking spell back to your offender.

Impetus lente: To attack slow. Makes the attacking spells of your opponent go slower. This way you have time to conjure a proper counter spell.

Mind

Mutio: Make someone shut up (no talking).

Silentio: Make someone be silent (no sound).

Chantio: Make someone sing.

Humoro: Make someone laugh.

Sobbio: Make someone cry.

Clamo: Make someone shout.

Combibo: Make someone drink something.

Trimpudio: Make someone jump.

Consurgo: Make someone stand up.

Reclinio: Make someone lie down.

Snoozio: Make someone fall asleep.

Essum: Make someone eat something.

Erubesco: Make someone blush.

Queritor: Make someone complain.

Desipio: Make someone act foolish.

Dissimulo: Make someone ignore you.

Nescio: Make someone not notice something.

Inservio: Make someone do your bidding/ be your slave.

Imitor: Make someone imitate somebody else.

Itero: Make someone repeat everything they say.

Itero... (Name of person): Make someone repeat everything the called upon person is saying.

Itero omnia: Make someone repeat everything they hear.

Compatior: Make someone feel somebody their pain as well.

Contemno: Make someone feel hatred to someone else (As long as the spellcaster is pointing at them).

Constristo: Make someone feel sad.

Conturbo: Make someone feel confused.

Despero: Make someone feel like all hope is lost.

Dubito: Make someone doubt about everything.

Esurio: Make someone feel hungry.

Exhilaro: Make someone feel cheerful.

Invideo: Make someone feel jealousy.

Irascor: Make someone feel anger.

Lasesco: Make someone feel tired.

Miro: Make someone be lost in thoughts.

Pertimesco: Make someone feel afraid.

Agnosco: Make someone remember something that has been forgotten by a spell.

Recognosco: Make someone recognize someone that has been forgotten by a spell.

Regardo...(Object or person): Make someone give their attention to the object or person you call upon.

Amorio: Make someone feel attraction to someone else. (As long as the spellcaster is pointing at them).

Dehydro: Make someone feel thirsty.

Somnio: Make someone dream something you want them to dream.

Terreo: Make someone feel terrified.

Vomito: Make someone feel they must throw up.

Violento: Make someone wanting to start a fight.

Libero: Release somebody of mind magic hex they were in.

Healing

Compresso: Compress a wound.

Purgo: Makes a wound clean and sterile.

Medicor: Heal a wound.

Suturio: Stitch flesh together.

Fascia: Wrap something in bandages.

Os emendo: Mend broken bone.

Frendo Sano: Heals bruises.

Subvenio : Relieve someone from the pain.

Rememdium: Cures sicknesses.

Febrem abierunt: Makes someone's fever go away.

Validus: Let someone gain some of your strength.

Cognosco: Examine someone.

Transform

Amplio: increase the size of an object.

Minuo: Decrease the size of an object.

Fittio: Let an object change it appearance to fit inside something.

Mollio: Makes something soft and pliable.

Amputo: To cut something off.

Lacerato: Tear something in pieces (when cast with intense intent, can also be used as an offensive spell against an enemy).

Consewo: Sew things together.

Conserve: Let's the object you conjured this on, be conserved for eternity.

Sanguiso: Cover something in blood.

Simmerio: Boil something.

Dampio: Makes something wet.

Venos: Poison something.

Puteo: Makes something smell bad.

Exposio: Reveals something that is hidden.

Concealo: Makes something transparent and undetectable for others.

Magicked together by: AnzuPai
anzelika91@gmail.com